A. It was admitted that this was true to an extent, but a new game due at the end of October 91 was mentioned. This features a 30-ft high slow-moving robot biped. The user controls this using a steering wheel and foot-pedals. Other (networked) users can be shot using head-guided laser beams. We were told that this actively encourages head-movement when tracking prey and when avoiding ambushes. But essentially these games are market- driven, so if the users (or arcade owners) want a driving game, they get one. It was also mentioned that a hang-gliding simulator was produced for the promotion of a new after- shave. This encouraged looking around since more time is available than in a high-speed racing game.
A. Utility software can be bought from WI for fast development of a virtual environment. The general rate of progress is very fast. It was admitted that while a Flight Simulator program had been written in 10 days, it then required several months to get it "polished". The new Walker game was said to have taken around 2 months from start of writing to reach the alpha version being shipped to sample customers. The final version would be released 4 weeks after that. The cost of a "custom experience" was put at GBP6-10,000. An example is the hang-glider simulator created for the after-shave company. Routines were developed for the simulation of seagulls that fly around the hang-glider when the user reaches the sea. It was pointed out that this code can then be re-used -- the seagull routines were later used in a modified form to create a Pterodactyl!
A. There exists a high level "virtuality graphics system" (actually libraries) used in-house. Development takes place in "C" or Amiga assembler.
A. Maybe. WI are looking at something that would allow a possible increase in power of a factor of 10-100.
A. No -- it's cheaper to develop products using off-the- shelf hardware.
A.The electromagnetic tracker operates at 30 - 120MHz. Any delay is mostly due to the graphics chip (a 25MHz device (?) using a 33MHz clock). Lag is 60 or 70ms. Mr Rowley admits that one has to compromise over the limitations of hardware in some situations.
A. A DXF file transfer facility is available.
A. One organisation in France intends to use WI units with Silicon Graphics workstations for computer-generated puppetry. In Italy systems are being used for the rehabilitation of children after hand surgery, using datagloves. Another unit is being used by the University of Delft in the Netherlands.
A. Moves are afoot to run a version of a home computer. W Industries are "looking into it".